Key Ideas and Details
ELA.RL.4.1: Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
Activity | Pages |
---|---|
My Shadow | 10-12 |
The Gettysburg Address | 37-39 |
The Eagle | 40-42 |
Pumpkin Bars | 52-54 |
Troy's Spaghetti Sauce | 61-63 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Paul Bunyan | 73-75 |
Traveling to School | 79-81 |
Cozy Quilts | 94-96 |
Gulliver's Travels | 97-99 |
Key Ideas and Details
ELA.RL.4.3: Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character's thoughts, words, or actions).
Activity | Pages |
---|---|
The Gettysburg Address | 37-39 |
The Eagle | 40-42 |
Pumpkin Bars | 52-54 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Paul Bunyan | 73-75 |
Gulliver's Travels | 97-99 |
Craft and Structure
ELA.RL.4.5: Explain major differences between poems, drama, and prose, and refer to the structural elements of poems (e.g., verse, rhythm, meter) and drama (e.g., casts of characters, settings, descriptions, dialogue, stage directions) when writing or speaking about a text.
Activity | Pages |
---|---|
My Shadow | 10-12 |
The Eagle | 40-42 |
Paul Bunyan | 73-75 |
Craft and Structure
ELA.RL.4.4: Determine the meaning of words and phrases as they are used in a text, including those that allude to significant characters found in mythology (e.g., Herculean).
Activity | Pages |
---|---|
Pumpkin Bars | 52-54 |
Integration of Knowledge and Ideas
ELA.RL.4.7: Make connections between the text of a story or drama and a visual or oral presentation of the text, identifying where each version reflects specific descriptions and directions in the text.
Activity | Pages |
---|---|
A Walk Through the Neighborhood | 22-24 |
The Eagle | 40-42 |
Traveling to School | 79-81 |
Sundials | 91-93 |
Key Ideas and Details
ELA.RI.4.2: Determine the main idea of a text and explain how it is supported by key details; summarize the text.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
The Mighty Mississippi | 34-36 |
Key Ideas and Details
ELA.RI.4.1: Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Matthew Henson: A Frozen Frontier | 13-15 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
The Transcontinental Railroad | 28-30 |
Amaranth: An Edible Weed | 31-33 |
The Mighty Mississippi | 34-36 |
Montana Sapphires | 43-45 |
China's Ghost City | 49-51 |
Arena Football | 55-57 |
Hummingbirds | 58-60 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Buckets of Rain | 70-72 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Sundials | 91-93 |
Key Ideas and Details
ELA.RI.4.3: Explain events, procedures, ideas, or concepts in a historical, scientific, or technical text, including what happened and why, based on specific information in the text.
Activity | Pages |
---|---|
Matthew Henson: A Frozen Frontier | 13-15 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Freeway Art | 25-27 |
The Transcontinental Railroad | 28-30 |
Amaranth: An Edible Weed | 31-33 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
Pumpkin Bars | 52-54 |
Arena Football | 55-57 |
Hummingbirds | 58-60 |
Buckets of Rain | 70-72 |
Sand Dunes | 82-84 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Urban Symmetry | 100-102 |
Craft and Structure
ELA.RI.4.4: Determine the meaning of general academic and domain-specific words or phrases in a text relevant to a grade 4 topic or subject area.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Freeway Art | 25-27 |
Amaranth: An Edible Weed | 31-33 |
Montana Sapphires | 43-45 |
China's Ghost City | 49-51 |
Arena Football | 55-57 |
Race to the Finish | 76-78 |
Sand Dunes | 82-84 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Urban Symmetry | 100-102 |
Craft and Structure
ELA.RI.4.5: Describe the overall structure (e.g., chronology, comparison, cause/effect, problem/solution) of events, ideas, concepts, or information in a text or part of a text.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Integration of Knowledge and Ideas
ELA.RI.4.9: Integrate information from two texts on the same topic in order to write or speak about the subject knowledgeably.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Matthew Henson: A Frozen Frontier | 13-15 |
Amaranth: An Edible Weed | 31-33 |
Razor Clams | 46-48 |
Arena Football | 55-57 |
Buckets of Rain | 70-72 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Integration of Knowledge and Ideas
ELA.RI.4.7: Interpret information presented visually, orally, or quantitatively (e.g., in charts, graphs, diagrams, time lines, animations, or interactive elements on Web pages) and explain how the information contributes to an understanding of the text in which it appears.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Freeway Art | 25-27 |
Arena Football | 55-57 |
Buckets of Rain | 70-72 |
Sand Dunes | 82-84 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Urban Symmetry | 100-102 |
Integration of Knowledge and Ideas
ELA.RI.4.8: Explain how an author uses reasons and evidence to support particular points in a text.
Activity | Pages |
---|---|
Matthew Henson: A Frozen Frontier | 13-15 |
The Mighty Mississippi | 34-36 |
Text Types and Purposes
ELA.W.4.2: Write informative/explanatory texts to examine a topic and convey ideas and information clearly.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Matthew Henson: A Frozen Frontier | 13-15 |
Arena Football | 55-57 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Urban Symmetry | 100-102 |
Text Types and Purposes
ELA.W.4.1: Write opinion pieces on topics or texts, supporting a point of view with reasons and information.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Amaranth: An Edible Weed | 31-33 |
Pumpkin Bars | 52-54 |
Arena Football | 55-57 |
Troy's Spaghetti Sauce | 61-63 |
Race to the Finish | 76-78 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Text Types and Purposes
ELA.W.4.3: Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
Activity | Pages |
---|---|
Pumpkin Bars | 52-54 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Paul Bunyan | 73-75 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Production and Distribution of Writing
ELA.W.4.4: Produce clear and coherent writing in which the development and organization are appropriate to task, purpose, and audience. (Grade-specific expectations for writing types are defined in standards 1–3 above.)
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Matthew Henson: A Frozen Frontier | 13-15 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Grand Canyon Adventure | 19-21 |
A Walk Through the Neighborhood | 22-24 |
Freeway Art | 25-27 |
The Transcontinental Railroad | 28-30 |
Amaranth: An Edible Weed | 31-33 |
The Mighty Mississippi | 34-36 |
The Gettysburg Address | 37-39 |
The Eagle | 40-42 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
China's Ghost City | 49-51 |
Pumpkin Bars | 52-54 |
Arena Football | 55-57 |
Hummingbirds | 58-60 |
Troy's Spaghetti Sauce | 61-63 |
Wilma Rudolph: Overcoming to Win | 64-66 |
John Napier: The Decimal Point | 67-69 |
Buckets of Rain | 70-72 |
Paul Bunyan | 73-75 |
Race to the Finish | 76-78 |
Traveling to School | 79-81 |
Sand Dunes | 82-84 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Sundials | 91-93 |
Cozy Quilts | 94-96 |
Gulliver's Travels | 97-99 |
Urban Symmetry | 100-102 |
Research to Build and Present Knowledge
ELA.W.4.9: Draw evidence from literary or informational texts to support analysis, reflection, and research.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Matthew Henson: A Frozen Frontier | 13-15 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Grand Canyon Adventure | 19-21 |
A Walk Through the Neighborhood | 22-24 |
The Transcontinental Railroad | 28-30 |
Amaranth: An Edible Weed | 31-33 |
The Mighty Mississippi | 34-36 |
The Gettysburg Address | 37-39 |
The Eagle | 40-42 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
Hummingbirds | 58-60 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Paul Bunyan | 73-75 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Sundials | 91-93 |
Gulliver's Travels | 97-99 |
Research to Build and Present Knowledge
ELA.W.4.7: Conduct short research projects that build knowledge through investigation of different aspects of a topic.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Matthew Henson: A Frozen Frontier | 13-15 |
The Transcontinental Railroad | 28-30 |
Amaranth: An Edible Weed | 31-33 |
The Mighty Mississippi | 34-36 |
Razor Clams | 46-48 |
Arena Football | 55-57 |
Buckets of Rain | 70-72 |
Paul Bunyan | 73-75 |
Traveling to School | 79-81 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Sundials | 91-93 |
Use the four operations with whole numbers to solve problems.
Math.4.OA.A.1: Interpret a multiplication equation as a comparison, e.g., interpret 35 = 5 × 7 as a statement that 35 is 5 times as many as 7 and 7 times as many as 5. Represent verbal statements of multiplicative comparisons as multiplication equations.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
The Mighty Mississippi | 34-36 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
Hummingbirds | 58-60 |
Paul Bunyan | 73-75 |
Use the four operations with whole numbers to solve problems.
Math.4.OA.A.3: Solve multi-step word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Matthew Henson: A Frozen Frontier | 13-15 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Grand Canyon Adventure | 19-21 |
A Walk Through the Neighborhood | 22-24 |
Amaranth: An Edible Weed | 31-33 |
The Mighty Mississippi | 34-36 |
The Gettysburg Address | 37-39 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
Hummingbirds | 58-60 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Paul Bunyan | 73-75 |
Race to the Finish | 76-78 |
Use the four operations with whole numbers to solve problems.
Math.4.OA.A.2: Multiply or divide to solve word problems involving multiplicative comparison, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem, distinguishing multiplicative comparison from additive comparison.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Matthew Henson: A Frozen Frontier | 13-15 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
The Mighty Mississippi | 34-36 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
Hummingbirds | 58-60 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Gain familiarity with factors and multiples.
Math.4.OA.B.4: Find all factor pairs for a whole number in the range 1–100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1–100 is a multiple of a given one-digit number. Determine whether a given whole number in the range 1–100 is prime or composite.
Activity | Pages |
---|---|
Grand Canyon Adventure | 19-21 |
The Transcontinental Railroad | 28-30 |
Arena Football | 55-57 |
Troy's Spaghetti Sauce | 61-63 |
Generate and analyze patterns.
Math.4.OA.C.5: Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.
Activity | Pages |
---|---|
A Walk Through the Neighborhood | 22-24 |
Freeway Art | 25-27 |
Generalize place value understanding for multi-digit whole numbers.
Math.4.NBT.A.2: Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form. Compare two multi-digit numbers based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.
Activity | Pages |
---|---|
Jack S. Kilby: Inventor of the Microchip | 16-18 |
The Transcontinental Railroad | 28-30 |
Amaranth: An Edible Weed | 31-33 |
The Eagle | 40-42 |
Pumpkin Bars | 52-54 |
Hummingbirds | 58-60 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Buckets of Rain | 70-72 |
Sand Dunes | 82-84 |
Generalize place value understanding for multi-digit whole numbers.
Math.4.NBT.A.1: Recognize that in a multi-digit whole number, a digit in one place represents ten times what it represents in the place to its right. For example, recognize that 700 ÷ 70 = 10 by applying concepts of place value and division.
Activity | Pages |
---|---|
The Transcontinental Railroad | 28-30 |
Amaranth: An Edible Weed | 31-33 |
The Mighty Mississippi | 34-36 |
The Gettysburg Address | 37-39 |
The Eagle | 40-42 |
Generalize place value understanding for multi-digit whole numbers.
Math.4.NBT.A.3: Use place value understanding to round multi-digit whole numbers to any place.
Activity | Pages |
---|---|
The Mighty Mississippi | 34-36 |
The Gettysburg Address | 37-39 |
China's Ghost City | 49-51 |
Use place value understanding and properties of operations to perform multi-digit arithmetic.
Math.4.NBT.B.6: Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Activity | Pages |
---|---|
My Shadow | 10-12 |
Grand Canyon Adventure | 19-21 |
A Walk Through the Neighborhood | 22-24 |
The Mighty Mississippi | 34-36 |
Razor Clams | 46-48 |
China's Ghost City | 49-51 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Use place value understanding and properties of operations to perform multi-digit arithmetic.
Math.4.NBT.B.4: Fluently add and subtract multi-digit whole numbers using the standard algorithm.
Activity | Pages |
---|---|
Grand Canyon Adventure | 19-21 |
The Transcontinental Railroad | 28-30 |
The Mighty Mississippi | 34-36 |
The Gettysburg Address | 37-39 |
China's Ghost City | 49-51 |
Hummingbirds | 58-60 |
Buckets of Rain | 70-72 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Use place value understanding and properties of operations to perform multi-digit arithmetic.
Math.4.NBT.B.5: Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Activity | Pages |
---|---|
Grand Canyon Adventure | 19-21 |
Amaranth: An Edible Weed | 31-33 |
The Mighty Mississippi | 34-36 |
The Eagle | 40-42 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
Hummingbirds | 58-60 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Extend understanding of fraction equivalence and ordering.
Math.4.NF.A.1: Explain why a fraction a/b is equivalent to a fraction (n × a)/(n × b) by using visual fraction models, with attention to how the number and size of the parts differ even though the two fractions themselves are the same size. Use this principle to recognize and generate equivalent fractions.
Activity | Pages |
---|---|
The Transcontinental Railroad | 28-30 |
The Gettysburg Address | 37-39 |
China's Ghost City | 49-51 |
Pumpkin Bars | 52-54 |
Arena Football | 55-57 |
Extend understanding of fraction equivalence and ordering.
Math.4.NF.A.2: Compare two fractions with different numerators and different denominators, e.g., by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2. Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with symbols >, =, or <, and justify the conclusions, e.g., by using a visual fraction model.
Activity | Pages |
---|---|
Razor Clams | 46-48 |
Pumpkin Bars | 52-54 |
Arena Football | 55-57 |
Traveling to School | 79-81 |
Build fractions from unit fractions by applying and extending previous understandings of operations on whole numbers.
Math.4.NF.B.4: Apply and extend previous understandings of multiplication to multiply a fraction by a whole number.
Activity | Pages |
---|---|
Montana Sapphires | 43-45 |
Arena Football | 55-57 |
Hummingbirds | 58-60 |
Troy's Spaghetti Sauce | 61-63 |
Traveling to School | 79-81 |
Build fractions from unit fractions by applying and extending previous understandings of operations on whole numbers.
Math.4.NF.B.3: Understand a fraction a/b with a > 1 as a sum of fractions 1/b.
Activity | Pages |
---|---|
Razor Clams | 46-48 |
Pumpkin Bars | 52-54 |
Hummingbirds | 58-60 |
Troy's Spaghetti Sauce | 61-63 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Understand decimal notation for fractions, and compare decimal fractions.
Math.4.NF.C.6: Use decimal notation for fractions with denominators 10 or 100. For example, rewrite 0.62 as 62/100; describe a length as 0.62 meters; locate 0.62 on a number line diagram.
Activity | Pages |
---|---|
China's Ghost City | 49-51 |
John Napier: The Decimal Point | 67-69 |
Buckets of Rain | 70-72 |
Understand decimal notation for fractions, and compare decimal fractions.
Math.4.NF.C.5: Express a fraction with denominator 10 as an equivalent fraction with denominator 100, and use this technique to add two fractions with respective denominators 10 and 100.2 For example, express 3/10 as 30/100, and add 3/10 + 4/100 = 34/100.
Activity | Pages |
---|---|
China's Ghost City | 49-51 |
Wilma Rudolph: Overcoming to Win | 64-66 |
Buckets of Rain | 70-72 |
Understand decimal notation for fractions, and compare decimal fractions.
Math.4.NF.C.7: Compare two decimals to hundredths by reasoning about their size. Recognize that comparisons are valid only when the two decimals refer to the same whole. Record the results of comparisons with the symbols >, =, or <, and justify the conclusions, e.g., by using a visual model.
Activity | Pages |
---|---|
John Napier: The Decimal Point | 67-69 |
Buckets of Rain | 70-72 |
Solve problems involving measurement and conversion of measurements.
Math.4.MD.A.2: Use the four operations to solve word problems involving distances, intervals of time, liquid volumes, masses of objects, and money, including problems involving simple fractions or decimals, and problems that require expressing measurements given in a larger unit in terms of a smaller unit. Represent measurement quantities using diagrams such as number line diagrams that feature a measurement scale.
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Pumpkin Bars | 52-54 |
Troy's Spaghetti Sauce | 61-63 |
John Napier: The Decimal Point | 67-69 |
Paul Bunyan | 73-75 |
Race to the Finish | 76-78 |
Solve problems involving measurement and conversion of measurements.
Math.4.MD.A.1: Know relative sizes of measurement units within one system of units including km, m, cm; kg, g; lb, oz.; l, ml; hr, min, sec. Within a single system of measurement, express measurements in a larger unit in terms of a smaller unit. Record measurement equivalents in a two-column table. For example, know that 1 ft is 12 times as long as 1 in. Express the length of a 4 ft snake as 48 in. Generate a conversion table for feet and inches listing the number pairs (1, 12), (2, 24), (3, 36), ...
Activity | Pages |
---|---|
Wolves & Coyotes | 7-9 |
My Shadow | 10-12 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Amaranth: An Edible Weed | 31-33 |
The Eagle | 40-42 |
Montana Sapphires | 43-45 |
Razor Clams | 46-48 |
Pumpkin Bars | 52-54 |
Troy's Spaghetti Sauce | 61-63 |
Paul Bunyan | 73-75 |
Race to the Finish | 76-78 |
Optical Illusions | 88-90 |
Solve problems involving measurement and conversion of measurements.
Math.4.MD.A.3: Apply the area and perimeter formulas for rectangles in real world and mathematical problems. For example, find the width of a rectangular room given the area of the flooring and the length, by viewing the area formula as a multiplication equation with an unknown factor.
Activity | Pages |
---|---|
Matthew Henson: A Frozen Frontier | 13-15 |
Jack S. Kilby: Inventor of the Microchip | 16-18 |
Arena Football | 55-57 |
John Napier: The Decimal Point | 67-69 |
Race to the Finish | 76-78 |
Represent and interpret data.
Math.4.MD.B.4: Make a line plot to display a data set of measurements in fractions of a unit (1/2, 1/4, 1/8). Solve problems involving addition and subtraction of fractions by using information presented in line plots. For example, from a line plot find and interpret the difference in length between the longest and shortest specimens in an insect collection.
Activity | Pages |
---|---|
Traveling to School | 79-81 |
Geometric measurement: understand concepts of angle and measure angles.
Math.4.MD.C.5: Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement:
Activity | Pages |
---|---|
Sand Dunes | 82-84 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Sundials | 91-93 |
Urban Symmetry | 100-102 |
Geometric measurement: understand concepts of angle and measure angles.
Math.4.MD.C.6: Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.
Activity | Pages |
---|---|
Sand Dunes | 82-84 |
Small Town U.S.A.: North Pole, Alaska | 85-87 |
Optical Illusions | 88-90 |
Urban Symmetry | 100-102 |
Draw and identify lines and angles, and classify shapes by properties of their lines and angles.
Math.4.G.A.1: Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
Activity | Pages |
---|---|
Freeway Art | 25-27 |
Montana Sapphires | 43-45 |
Sand Dunes | 82-84 |
Optical Illusions | 88-90 |
Gulliver's Travels | 97-99 |
Urban Symmetry | 100-102 |
Draw and identify lines and angles, and classify shapes by properties of their lines and angles.
Math.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
Activity | Pages |
---|---|
Freeway Art | 25-27 |
Optical Illusions | 88-90 |
Cozy Quilts | 94-96 |
Gulliver's Travels | 97-99 |
Urban Symmetry | 100-102 |
Draw and identify lines and angles, and classify shapes by properties of their lines and angles.
Math.4.G.A.3: Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts. Identify line-symmetric figures and draw lines of symmetry.
Activity | Pages |
---|---|
Cozy Quilts | 94-96 |
Urban Symmetry | 100-102 |
Common Core State Standards and Expectations© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.