Common Core State Standards (CCSS) Correlations

Real-World Math Problem Solving Grade 2

Real-World Math Problem Solving Grade 2

N/A

Strand - Reading Standards: Literature, Grade 2

Key Ideas and Details

ELA.RL.2.1: Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text.

Activity Pages
A Day at the Playground 10 to 12
Spaceship Wars 16 to 18
Twelve Men of Gotham 19 to 21
Waving the Flag 25 to 27
Benjamin Banneker: Math Whiz 28 to 30
The Pied Piper 34 to 36
Robin Hood and the Sad Knight 37 to 39
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Cyrus McCormick: Help for Farmers 58 to 60
Rapunzel 64 to 66
Sandcastle Fun 82 to 84
Movie Day 97 to 99
George Washington Carver: Not Just Peanut Butter 100 to 102

Key Ideas and Details

ELA.RL.2.3: Describe how characters in a story respond to major events and challenges.

Activity Pages
Spaceship Wars 16 to 18
The Pied Piper 34 to 36
Robin Hood and the Sad Knight 37 to 39
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Sandcastle Fun 82 to 84
Movie Day 97 to 99
George Washington Carver: Not Just Peanut Butter 100 to 102

Key Ideas and Details

ELA.RL.2.2: Recount stories, including fables and folktales from diverse cultures, and determine their central message, lesson, or moral.

Activity Pages
Twelve Men of Gotham 19 to 21
Waving the Flag 25 to 27
Robin Hood and the Sad Knight 37 to 39

Integration of Knowledge and Ideas

ELA.RL.2.7: Use information gained from the illustrations and words in a print or digital text to demonstrate understanding of its characters, setting, or plot.

Activity Pages
A Day at the Playground 10 to 12
Waving the Flag 25 to 27
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Sandcastle Fun 82 to 84
Energy from the Sun 85 to 87

Strand - Reading Standards: Informational Text, Grade 2

Key Ideas and Details

ELA.RI.2.1: Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text.

Activity Pages
The Blue Angels 7 to 9
The Mountain that Lost Its Top 13 to 15
A Balloon Ride 22 to 24
Riding the School Bus 31 to 33
The First Post Office 40 to 42
Sleeping Lemurs 43 to 45
Wild Winter Weather 49 to 51
Small Town U.S.A.: Port Aransas 52 to 54
Forest Giants 55 to 57
Flying in the Wind 61 to 63
Kart Racing 70 to 72
Going to a Market 73 to 75
A Different Kind of Pet 76 to 78
Lighthouses 79 to 81
Energy from the Sun 85 to 87
City Blocks 88 to 90
The World of Soccer 91 to 93
Tasty Cornbread 94 to 96

Key Ideas and Details

ELA.RI.2.3: Describe the connection between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text.

Activity Pages
The Mountain that Lost Its Top 13 to 15
A Balloon Ride 22 to 24
Benjamin Banneker: Math Whiz 28 to 30
Riding the School Bus 31 to 33
The First Post Office 40 to 42
Sleeping Lemurs 43 to 45
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Small Town U.S.A.: Port Aransas 52 to 54
Cyrus McCormick: Help for Farmers 58 to 60
Kart Racing 70 to 72
Going to a Market 73 to 75
Energy from the Sun 85 to 87
City Blocks 88 to 90
The World of Soccer 91 to 93
Tasty Cornbread 94 to 96
George Washington Carver: Not Just Peanut Butter 100 to 102

Craft and Structure

ELA.RI.2.4: Determine the meaning of words and phrases in a text relevant to a grade 2 topic or subject area.

Activity Pages
The Blue Angels 7 to 9
The Mountain that Lost Its Top 13 to 15
A Balloon Ride 22 to 24
Benjamin Banneker: Math Whiz 28 to 30
Riding the School Bus 31 to 33
Robin Hood and the Sad Knight 37 to 39
Sleeping Lemurs 43 to 45
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Small Town U.S.A.: Port Aransas 52 to 54
Forest Giants 55 to 57
Cyrus McCormick: Help for Farmers 58 to 60
Kart Racing 70 to 72
Going to a Market 73 to 75
A Different Kind of Pet 76 to 78
Lighthouses 79 to 81
Energy from the Sun 85 to 87
City Blocks 88 to 90
The World of Soccer 91 to 93
George Washington Carver: Not Just Peanut Butter 100 to 102

Craft and Structure

ELA.RI.2.5: Know and use various text features (e.g., captions, bold print, subheadings, glossaries, indexes, electronic menus, icons) to locate key facts or information in a text efficiently.

Activity Pages
Going to a Market 73 to 75

Integration of Knowledge and Ideas

ELA.RI.2.7: Explain how specific images (e.g., a diagram showing how a machine works) contribute to and clarify a text.

Activity Pages
The Blue Angels 7 to 9
Flying in the Wind 61 to 63
A Different Kind of Pet 76 to 78
Lighthouses 79 to 81
Energy from the Sun 85 to 87
City Blocks 88 to 90
The World of Soccer 91 to 93

Integration of Knowledge and Ideas

ELA.RI.2.8: Describe how reasons support specific points the author makes in a text.

Activity Pages
Riding the School Bus 31 to 33
Sleeping Lemurs 43 to 45
Small Town U.S.A.: Port Aransas 52 to 54
Going to a Market 73 to 75
Tasty Cornbread 94 to 96
George Washington Carver: Not Just Peanut Butter 100 to 102

Strand - Writing Standards, Grade 2

Text Types and Purposes

ELA.W.2.1: Write opinion pieces in which they introduce the topic or book they are writing about, state an opinion, supply reasons that support the opinion, use linking words (e.g., because, and, also) to connect opinion and reasons, and provide a concluding statement or section.

Activity Pages
The Blue Angels 7 to 9
A Balloon Ride 22 to 24
Waving the Flag 25 to 27
Benjamin Banneker: Math Whiz 28 to 30
Riding the School Bus 31 to 33
The Pied Piper 34 to 36
Robin Hood and the Sad Knight 37 to 39
The First Post Office 40 to 42
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Kart Racing 70 to 72
City Blocks 88 to 90
Tasty Cornbread 94 to 96

Text Types and Purposes

ELA.W.2.2: Write informative/explanatory texts in which they introduce a topic, use facts and definitions to develop points, and provide a concluding statement or section.

Activity Pages
The Mountain that Lost Its Top 13 to 15
Spaceship Wars 16 to 18
Twelve Men of Gotham 19 to 21
The First Post Office 40 to 42
Sleeping Lemurs 43 to 45
Wild Winter Weather 49 to 51
Small Town U.S.A.: Port Aransas 52 to 54
Forest Giants 55 to 57
Kart Racing 70 to 72
A Different Kind of Pet 76 to 78
The World of Soccer 91 to 93
Tasty Cornbread 94 to 96
George Washington Carver: Not Just Peanut Butter 100 to 102

Text Types and Purposes

ELA.W.2.3: Write narratives in which they recount a well elaborated event or short sequence of events, include details to describe actions, thoughts, and feelings, use temporal words to signal event order, and provide a sense of closure.

Activity Pages
Wild Winter Weather 49 to 51
Tasty Cornbread 94 to 96

Research to Build and Present Knowledge

ELA.W.2.8: Recall information from experiences or gather information from provided sources to answer a question.

Activity Pages
The Blue Angels 7 to 9
A Day at the Playground 10 to 12
The Mountain that Lost Its Top 13 to 15
Spaceship Wars 16 to 18
A Balloon Ride 22 to 24
Waving the Flag 25 to 27
Benjamin Banneker: Math Whiz 28 to 30
Riding the School Bus 31 to 33
Robin Hood and the Sad Knight 37 to 39
Sleeping Lemurs 43 to 45
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Wild Winter Weather 49 to 51
Flying in the Wind 61 to 63
Rapunzel 64 to 66
Kart Racing 70 to 72
Going to a Market 73 to 75
A Different Kind of Pet 76 to 78
Lighthouses 79 to 81
Sandcastle Fun 82 to 84
Energy from the Sun 85 to 87
City Blocks 88 to 90
The World of Soccer 91 to 93
Tasty Cornbread 94 to 96
Movie Day 97 to 99
George Washington Carver: Not Just Peanut Butter 100 to 102

Research to Build and Present Knowledge

ELA.W.2.7: Participate in shared research and writing projects (e.g., read a number of books on a single topic to produce a report; record science observations).

Activity Pages
The Blue Angels 7 to 9
Waving the Flag 25 to 27
Wild Winter Weather 49 to 51
Kart Racing 70 to 72
Lighthouses 79 to 81
The World of Soccer 91 to 93
George Washington Carver: Not Just Peanut Butter 100 to 102

N/A

Domain - Operations and Algebraic Thinking, Grade 2

Represent and solve problems involving addition and subtraction.

Math.2.OA.A.1: Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

Activity Pages
The Blue Angels 7 to 9
A Day at the Playground 10 to 12
The Mountain that Lost Its Top 13 to 15
Spaceship Wars 16 to 18
Twelve Men of Gotham 19 to 21
A Balloon Ride 22 to 24
Waving the Flag 25 to 27
Benjamin Banneker: Math Whiz 28 to 30
Riding the School Bus 31 to 33
The First Post Office 40 to 42
Sleeping Lemurs 43 to 45
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Wild Winter Weather 49 to 51
Small Town U.S.A.: Port Aransas 52 to 54
Forest Giants 55 to 57
Rapunzel 64 to 66
Kart Racing 70 to 72
Going to a Market 73 to 75
Lighthouses 79 to 81

Add and subtract within 20.

Math.2.OA.B.2: Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.

Activity Pages
The Blue Angels 7 to 9
A Day at the Playground 10 to 12
The Mountain that Lost Its Top 13 to 15
Spaceship Wars 16 to 18
Twelve Men of Gotham 19 to 21
A Balloon Ride 22 to 24
Wild Winter Weather 49 to 51
Small Town U.S.A.: Port Aransas 52 to 54

Work with equal groups of objects to gain foundations for multiplication.

Math.2.OA.C.3: Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends.

Activity Pages
The Blue Angels 7 to 9
A Day at the Playground 10 to 12
Spaceship Wars 16 to 18
Twelve Men of Gotham 19 to 21
A Balloon Ride 22 to 24
Waving the Flag 25 to 27
Benjamin Banneker: Math Whiz 28 to 30
Small Town U.S.A.: Port Aransas 52 to 54

Work with equal groups of objects to gain foundations for multiplication.

Math.2.OA.C.4: Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.

Activity Pages
Twelve Men of Gotham 19 to 21
Waving the Flag 25 to 27
Benjamin Banneker: Math Whiz 28 to 30
Riding the School Bus 31 to 33
Robin Hood and the Sad Knight 37 to 39
Small Town U.S.A.: Port Aransas 52 to 54
Flying in the Wind 61 to 63
Energy from the Sun 85 to 87
City Blocks 88 to 90

Domain - Number and Operations in Base Ten, Grade 2

Understand place value.

Math.2.NBT.A.4: Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.

Activity Pages
The Mountain that Lost Its Top 13 to 15
Small Town U.S.A.: Port Aransas 52 to 54
Forest Giants 55 to 57
Going to a Market 73 to 75

Understand place value.

Math.2.NBT.A.1: Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:

Activity Pages
The Mountain that Lost Its Top 13 to 15
Robin Hood and the Sad Knight 37 to 39
Sleeping Lemurs 43 to 45
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Small Town U.S.A.: Port Aransas 52 to 54
Forest Giants 55 to 57

Understand place value.

Math.2.NBT.A.2: Count within 1000; skip-count by 5s, 10s, and 100s.

Activity Pages
Twelve Men of Gotham 19 to 21
Robin Hood and the Sad Knight 37 to 39
Forest Giants 55 to 57

Understand place value.

Math.2.NBT.A.3: Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.

Activity Pages
The Pied Piper 34 to 36
Forest Giants 55 to 57
Cyrus McCormick: Help for Farmers 58 to 60
Energy from the Sun 85 to 87

Use place value understanding and properties of operations to add and subtract.

Math.2.NBT.B.5: Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

Activity Pages
The Blue Angels 7 to 9
The Mountain that Lost Its Top 13 to 15
Benjamin Banneker: Math Whiz 28 to 30
Robin Hood and the Sad Knight 37 to 39
The First Post Office 40 to 42
Sleeping Lemurs 43 to 45
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Wild Winter Weather 49 to 51
Small Town U.S.A.: Port Aransas 52 to 54
Forest Giants 55 to 57
Rapunzel 64 to 66
Going to a Market 73 to 75
Lighthouses 79 to 81

Use place value understanding and properties of operations to add and subtract.

Math.2.NBT.B.9: Explain why addition and subtraction strategies work, using place value and the properties of operations.

Activity Pages
Benjamin Banneker: Math Whiz 28 to 30
Wild Winter Weather 49 to 51
Forest Giants 55 to 57
Cyrus McCormick: Help for Farmers 58 to 60

Use place value understanding and properties of operations to add and subtract.

Math.2.NBT.B.7: Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds.

Activity Pages
Benjamin Banneker: Math Whiz 28 to 30
The Pied Piper 34 to 36
Robin Hood and the Sad Knight 37 to 39
The First Post Office 40 to 42
Sleeping Lemurs 43 to 45
Lou Gehrig: The Iron Horse of Baseball 46 to 48
Forest Giants 55 to 57
Cyrus McCormick: Help for Farmers 58 to 60

Use place value understanding and properties of operations to add and subtract.

Math.2.NBT.B.6: Add up to four two-digit numbers using strategies based on place value and properties of operations.

Activity Pages
Wild Winter Weather 49 to 51

Use place value understanding and properties of operations to add and subtract.

Math.2.NBT.B.8: Mentally add 10 or 100 to a given number 100–900, and mentally subtract 10 or 100 from a given number 100–900.

Activity Pages
Forest Giants 55 to 57
Flying in the Wind 61 to 63
Kart Racing 70 to 72
Energy from the Sun 85 to 87

Domain - Measurement and Data, Grade 2

Measure and estimate lengths in standard units.

Math.2.MD.A.1: Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.

Activity Pages
The Blue Angels 7 to 9
Rapunzel 64 to 66
A Different Kind of Pet 76 to 78
Tasty Cornbread 94 to 96

Measure and estimate lengths in standard units.

Math.2.MD.A.3: Estimate lengths using units of inches, feet, centimeters, and meters.

Activity Pages
The Blue Angels 7 to 9
Forest Giants 55 to 57
Flying in the Wind 61 to 63
Rapunzel 64 to 66

Measure and estimate lengths in standard units.

Math.2.MD.A.4: Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit.

Activity Pages
Riding the School Bus 31 to 33
Flying in the Wind 61 to 63
A Different Kind of Pet 76 to 78

Relate addition and subtraction to length.

Math.2.MD.B.5: Use addition and subtraction within 100 to solve word problems involving lengths that are given in the same units, e.g., by using drawings (such as drawings of rulers) and equations with a symbol for the unknown number to represent the problem.

Activity Pages
Riding the School Bus 31 to 33
Forest Giants 55 to 57
Flying in the Wind 61 to 63
Rapunzel 64 to 66

Relate addition and subtraction to length.

Math.2.MD.B.6: Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram.

Activity Pages
Flying in the Wind 61 to 63
A Different Kind of Pet 76 to 78

Work with time and money.

Math.2.MD.C.7: Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.

Activity Pages
Kart Racing 70 to 72

Work with time and money.

Math.2.MD.C.8: Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?

Activity Pages
Going to a Market 73 to 75

Represent and interpret data.

Math.2.MD.D.10: Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph.

Activity Pages
A Different Kind of Pet 76 to 78

Represent and interpret data.

Math.2.MD.D.9: Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Show the measurements by making a line plot, where the horizontal scale is marked off in whole-number units

Activity Pages
A Different Kind of Pet 76 to 78

Domain - Geometry, Grade 2

Reason with shapes and their attributes.

Math.2.G.A.1: Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces.(Sizes are compared directly or visually, not compared by measuring). Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.

Activity Pages
Lighthouses 79 to 81
Sandcastle Fun 82 to 84
The World of Soccer 91 to 93
George Washington Carver: Not Just Peanut Butter 100 to 102

Reason with shapes and their attributes.

Math.2.G.A.2: Partition a rectangle into rows and columns of same-size squares and count to find the total number of them.

Activity Pages
Energy from the Sun 85 to 87
City Blocks 88 to 90

Reason with shapes and their attributes.

Math.2.G.A.3: Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Recognize that equal shares of identical wholes need not have the same shape.

Activity Pages
The World of Soccer 91 to 93
Tasty Cornbread 94 to 96
Movie Day 97 to 99
George Washington Carver: Not Just Peanut Butter 100 to 102

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